Hi, I'm Amanda,
a Release Manager
and UX Researcher

I’m passionate about problem-solving, structured workflows, and making game development smoother. With experience in UX, release management, and project management, I thrive on structuring complex processes to ensure clarity and consistency across development.

I’ve worked with VR, PC, and console games, supporting teams in delivering seamless player experiences.

Below, you’ll find an overview of my roles as Release Manager and UX Researcher.

Release Management

I manage the full lifecycle of multi-platform game launches, ensuring smooth coordination across teams, storefront compliance, and go-to-market execution. By streamlining workflows and tracking deadlines, I prevent roadblocks and secure successful releases.

Want to know more about the role and responsibilities? Click to expand!

Release Management at Fast Travel Games

As Release Manager at Fast Travel Games, I ensured smooth, on-time multi-platform game launches by coordinating teams, tracking deadlines, and managing storefront compliance. I worked closely with internal teams, platform holders, and external partners to align releases with business goals and avoid delays.

By tracking deadlines proactively, troubleshooting submission risks, and securing platform support, I ensured 100% of our game launches were successful and on schedule. Below, I will go into specifics for individual projects.

Early Access to Launch

Oversaw a multi-platform Early Access to release while Meta was transitioning its App Lab into the main store, dealing with policy shifts and backend inconsistencies.

Full Cycle Release

Managed a full-cycle release across both Meta and Steam, transitioning from free to play to paid, ensuring synchronization of announcements, pre-orders, launch timing, and post-launch updates.

Full Cycle Release

Handled multi-team coordination, and managed last-minute asset submissions, ensuring everything was delivered on time.

Tight Launch Schedule

Handled PlayStation’s release process, including Sony’s new global publishing pipeline, and pre-order tasks.

UX Research

I lead the end-to-end UX research process, using playtest data and player insights to refine experiences, guide design improvements, and enhance engagement. Through structured research planning, I ensure findings translate into actionable development changes.

Want to know more about the role and responsibilities? Click to expand!

UX Research & Project Management at Fast Travel Games

As the sole UX Researcher at Fast Travel Games, I designed, executed, and managed user research across multiple projects. I introduced UX research to external teams, prioritized and conducted playtests, and delivered actionable insights. My work ensured that research findings translated into tangible improvements in player experience.

Leading a Team of UX Designers

Beyond individual research efforts, I have led teams of UX designers, ensuring efficient workflows and clear communication:


By structuring and leading UX research, I ensured player insights directly improved game experiences. Below, I will go into specifics for individual projects.

UX Research & Open Betas

Multiple quantitative and qualitative playtests. Testing the game early on, hosting the company's first beta tests, and onward to early access. 

Project Management & UX

Lead a team who designed and tested an accessible MMO traversal system for totally blind players.

UX Research & Design

Conducted multiple qualitative playtests and iterated on the onboarding flow, as well as assisting with design decisions.