I'm an avid gamer, reader, and planner

One word that people always use to describe me is organized—that might sound boring, but who doesn’t love spreadsheets, databases, or FAQs? If you don’t, no worries—you’ll never have to handle them when I’m around!

I’ve always loved organizing, planning, and problem-solving. Those qualities naturally lead me to roles where I lead teams, plan projects or events, and proactively identify and resolve roadblocks.

In my free time, you’ll find me playing games, listening to audiobooks (fantasy or science fiction) while sorting things, or having a beer with friends!

Curious about what I read and play? I love Robin Hobb, Tamora Pierce, Brandon Sanderson, Maria Turtschaninoff, and Patrick Rothfuss. Some of the games that made a big impact on me are Dota 2, Journey, Amnesia, Spiritfarer, What Remains of Edith Finch, and Stardew Valley—but the list is too long! Check out my favorite games here.

Work experience


2022 - 2025

Fast Travel Games

Release Manager

UX Designer


2017 - 2018

Craft Academy

Programmer & Event Coordinator


2012 - 2022

Science Fiction Bokhandeln

Store Employee


2012 - 2017

CO-Film

Digital Content Creator


Malaga, 2023 & 2024, Judge & Expert for SpielFabriques European Videogame Accelerator

Education


2020  - 2022

Changemaker Educations

Experience Designer


2017

Craft Academy

Certified Full Stack Web Developer

Selected Recommendations

"(...) Amanda improved the process and quality of her research with increased efficiency, clearer UX reports, and insightful, actionable recommendations. The research included the entire cycle—working with teams, recruiting players, conducting tests, drawing conclusions, and reporting back. I received feedback from all teams how much they loved working with Amanda. (...)"

 Patrick Liu, Head of Publishing

"(...) When I went on parental leave, I had full confidence in Amanda’s ability to step in and cover for me as Release Manager – and she exceeded expectations. She quickly adapted to the role, mastered the necessary processes, and handled everything with ease. (...)"

 Sandra Ferroni, Senior Release Manager

"(...) Amanda did an excellent job onboarding new developers to the UXR process, adapting to the constantly changing needs and requirements of our internal and external development teams. She always delivered great, actionable insights, no matter the project requirements. (...)"

 Karl Leino, Publishing Producer

"(...) During this time Amanda showed an incredible set of skills that include but are not limited to senior-level production planning and team organization, expert execution on user research, as well as feature development. Amanda is a powerhouse, an intuitive and passionate designer that understands experience design at its core. (...)"

Jasmin Dahncke, Lead UX Designer

"(...) Not only did she take her role as UX Designer really seriously and single-handedly drive her initiative to build up and utilize a database of external testers for playtests, but she also grew and took on new responsibilities with time, such as filling in as Release Manager. (...)"

Robin Lilius-Lundmark, Lead Game Designer

"(...)  One of the most talented and hard working individuals I have ever come across. Amanda brings a problem-solving mindset to every challenge and leaves no stone unturned. She is curious, positive, and has a great team spirit. (...)"

 Jan Bidner, Service Designer