Mannequin

Led multiple user tests and large-scale surveys to improve Mannequin, an asymmetric multiplayer VR game focused on social deduction, stealth, and action.

1. Project Overview

Brief introduction: Led multiple user tests and large-scale surveys to improve Mannequin, an asymmetric multiplayer VR game focused on social deduction, stealth, and action.

My role: Led multiple rounds of UX testing and surveys, gathering player feedback to refine game balance, onboarding, and long-term engagement. 

Held the first closed and open beta tests at the company, handling around 200 testers who needed to sign NDAs and get access to the game.

Key objective: Improve first-time player experience, team fairness, and engagement longevity while keeping the game’s unique suspenseful mechanics intact.

2. My Role & Responsibilities

Playtest Coordination & Execution: Organized live multiplayer tests and large-scale player surveys.

Alpha/Beta test setup: Created a plan for the company's first large scale closed testing, identifying risks and provided guidance to all teams involved. Handled playtest signup, Discord community, NDA, access, and feedback.

Data Analysis & Reporting: Translated qualitative and quantitative feedback into actionable design improvements. Assessed team fairness, objective clarity, and long-term player retention factors based on player insights.

Examples from the survey summaries
A slide from the first report, highlighting the win condition and objectives issues
Fairness-perception changes over multiple surveys
New feature suggestions and wishes

3. Research Process

Step 1:  First-Time Player Experience

Step 2:  Team Balance & Fairness

Step 3: Long-Term Engagement & Progression

4. Outcomes & Impact

Our feedback and playtest incorporation into the community management has increased engagement and created many game ambassadors. 

"Amanda has been an amazing resource in all stages of the release of Mannequin.

She first helped us organize and collect crucial feedback from early playtests, and later ensured that all our updates were released on time.

Her dedication, UX testing, playtesting, and feedback gathering have played a vital role in shaping Mannequin into the great game it is today.

Amanda has been a fantastic colleague, and I truly appreciate everything she’s done!"

James Hunt, Game Director

5. Key Learnings