Mannequin

Led multiple user tests and large-scale surveys to improve Mannequin, an asymmetric multiplayer VR game focused on social deduction, stealth, and action.

1. Project Overview

Brief introduction: Led multiple user tests and large-scale surveys to improve Mannequin, an asymmetric multiplayer VR game focused on social deduction, stealth, and action.

My role: Led multiple rounds of UX testing and surveys, gathering player feedback to refine game balance, onboarding, and long-term engagement. 

Held the first closed and open beta tests at the company, handling around 200 testers who needed to sign NDAs and get access to the game.

Key objective: Improve first-time player experience, team fairness, and engagement longevity while keeping the game’s unique suspenseful mechanics intact.

2. My Role & Responsibilities

Playtest Coordination & Execution: Organized live multiplayer tests and large-scale player surveys.

Alpha/Beta test setup: Created a plan for the company's first large scale closed testing, identifying risks and provided guidance to all teams involved. Handled playtest signup, Discord community, NDA, access, and feedback.

Data Analysis & Reporting: Translated qualitative and quantitative feedback into actionable design improvements. Assessed team fairness, objective clarity, and long-term player retention factors based on player insights.

Examples from the survey summaries
A slide from the first report, highlighting the win condition and objectives issues
Fairness-perception changes over multiple surveys
New feature suggestions and wishes

3. Research Process

Step 1:  First-Time Player Experience

Step 2:  Team Balance & Fairness

Step 3: Long-Term Engagement & Progression

4. Outcomes & Impact

Our feedback and playtest incorporation into the community management has increased engagement and created many game ambassadors. 

5. Key Learnings