Originally created for IGDA's Summer Game Jam 2021, Lemonade Apocalypse is a cozy management clicker where play as a kid who aim to get rich by selling lemonade.
I joined the team after the summer game jam ended, since I really enjoyed the game but saw possibilities to remove pain points and improve the experience.
Since I joined the team after the month long summer game jam, I could jump right into playtesting the game!
Lemonade Apocalypse is a cozy management clicker where play as a kid who aim to get rich by selling lemonade. While it starts out wholesome, it takes a rather dark spin where the kid ends up being a ruthless capitalist.
I tested with 5 test users, and noted all the painpoints and questions they had.
The game was generally liked, and engaging to the test users. However there was some parts of the design that confused the test users.
UI
Gameplay
Story
Some players mentioned that the story felt a bit thin, and that they didn't understand the main characters motivation or the end goal.
“The story feels a bit forced, goes a bit fast”
“What’s the point of the game? What’s the end goal?”
I designed solutions to the problem, tested the prototype and iterated.
We're currently implementing the solutions into the game!
Create an engaging AR game filter that enhances the experience of the exhibition Play Beyond Play.
Designing a game that will teach about the consequences of war, with several game modes.
Incorporate education about economics, so that their customers can learn in a pain free way.
Increase the paying customer base & explore the possibility to incorporate gamification.