Pax Dei logo on top of a screenshot from the game. A woman in medieval clothing is looking towards a forest.
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Case Study

Pax Dei

The team and I designed a traversal system for Mainframe Industries' sandbox MMO Pax Dei. We conducted research and worked with an accessibility consultant to create six concepts, which we then prototyped and tested with blind individuals.

The final prototype, which included features such as an interactive map, navigation assistance, and audio narration, was well-received by testers. I assisted with project planning, communication, testing, client contact, and prototyping/design.

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Their problem solving skills, organization and teamwork was truly inspiring. The process used by the team was an almost flawless execution of the design thinking framework.

They have provided us with plenty of useful material that will help to create a better product in terms of accessibility and additionally they might have laid the groundwork to enable blind gamers to navigate in sandbox games, which would be an industry first.

We are extremely pleased with the work the four have been doing. We are excited to share these findings with the games industry.

- Jasmin Dahncke, Senior UX Designer, and Sulka Haro, Design Director, at Mainframe Industries

These are excerpts from the feedback we received!

DEFINING & RESEARCHING

Our challenge was to design a solution for Mainframe Industries to make the traversal system in their sandbox MMO Pax Dei accessible and enjoyable for totally blind individuals.

Throughout the project we worked closely with Mainframe Industries' Senior UX Designer Jasmin Dahncke and accessibility consultant Brandon Cole.

To gather insights, identify the main challenges faced by blind gamers, and inform the design, we conducted research through playtesting, benchmarking, interviews, and surveys.

logo

The team, Brandon Cole (Accessibility consultant), and Jasmin Dahncke (Senior UX Designer at Mainframe)

Game posters: The Last of Us 2, Sea of Thieves, The Vale - Shadow of the Crown, Battlefield 2042, Assassins Creed Valhalla, Far Cry 6

Games with good blind accessibility

My concept sketch: a figure uses a map to set a waypoint, then tracks resources. It hears rock pings and audio narration descriptions of areas. It gets audio cues if it walks into a tree or close to a ledge.

A player journey and storyboard were created to guide the testing process

Our 6 concepts; interactive map, navigation assistance, audio narration, resources tracking, item scan, audio cues.

Our 6 concepts

Highlight reactions from the test sessions

PROTOTYPING & TESTING

We developed several concepts to address the problem and, after consulting with the accessibility consultant, selected the most promising ones to prototype. After developing an audio prototype we iterated based on feedback from player test sessions.

The tests identified several issues to be addressed in the next iteration, such as difficulties with setting a waypoint and understanding audio cues. The second version of the prototype received positive feedback and the players completed the scenarios significantly faster than in the first version. However, some players still struggled with finding information about resources in their current location and with understanding that "current location" was a menu option.

We addressed these issues in the final version, and concluded that customization and optional accessibility features would be important to consider implementing.

DELIVERY & TAKEAWAYS

I presented our project to Mainframe Industries. The presentation received positive reactions and the I was able to answer detailed questions. Mainframe Industries was satisfied with the project and provided valuable feedback.

In a team retrospective following the project, the team identified a few key takeaways, including the importance of conducting a dry-run of tests and interviews, changing test scenarios between tests, and testing the online meeting place in advance. Additionally, the team emphasized the importance of explaining unusual words during the presentation.

Watch the presentation

"They really did an amazing job with this. They're way ahead of the vast majority of developers I've worked with when it comes to having a mindset for accessibility in games"
‒ Game Designer at Mainframe

Prototype walkthrough

RESOURCES & PROTOYPE

We want to share our work, in the hope of more accessible games in the future!

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