Construct & Combat is a game that teaches about the consequence of investing in warfare for casual gamers that enjoy simple strategy games.
It solves the nonviolent movement World Beyond War's problem of teaching about war by making the users reflect on their actions and engaging them by playing.
My role was to facilitate, document, prototype, test, and design the game and visuals. I collaborated with four other students.
The customer needed a teaching tool to help educate about war. We started by summarizing the requirements and defining the target group.
The effects to the people when governments invest in warfare instead of infrastructure, and vice versa.
Casual gamers that enjoy simple strategy games, since the client wanted a game that would be used as a teaching tool in different settings.
Researching and translating into possible gameplay. We gained great insights from the customer, but we also researched on our own.
After researching, we defined a goal for the game (to make your citizens happy by building), and thought of ways to motivate the player.
We ideated about the setting, format, and gameplay. After that we pitched our ideas to the target audience to make sure we created a viable game. This gave us the insight that our secondly prioritized game idea was more engaging, and we changed direction.
I suggested that we aim for a card game to make it portable, easier to incorporate the requirements for game modes, and less overwhelming to a new player. The team agreed and we ideated about win conditions and mechanics.
I found Playingcards.io which worked very well, and since we were going to iterate on the prototype I created an Excel sheet that I could simply import to the site.
I added the game to Tabletop Simulator, in order to give the game a real game feeling and create better testing.
We had already playtested the first prototype, but the hi-fi prototype in Tabletop Simulator gave the test users a better feeling for the game.
I designed the card faces, imported all the information, and added the game to the Tabletop Simulator Workshop on Steam. I also designed the P&P files and the rulebook.
During the prototyping we continuously tested the mechanics and game feel on our target group, to make sure we didn't break the game.
I lead the final playtesting session in an online board game community. Afterwards I fixed the smaller errors and documented the more complicated issues & suggestions.
We pitched our game idea to the representatives of World Beyond War, and they were impressed with our product presentation and happy that we fulfilled all the demands.
Increase the paying customer base & explore the possibility to incorporate gamification.
Incorporate education about economics, so that their customers can learn in a pain free way.