I gained extensive experience in UX design, client relations, and project management. In addition, I completed a side project for a game studio and participated in game jams to continually broaden my skillset
Through participation in an intense 8 week programming bootcamp, I honed my ability to handle high pressure situations and become comfortable with uncertainty. I also developed a strong aptitude for quickly learning new skills and technologies.
As the first UX Designer at Fast Travel Games,
I introduced UX practices and drive their implementation in VR game development.
I've worked with multiple titles including
Cities: VR,
Guardians Frontline
Broken Edge,
Ghost Signal: A Stellaris Game
Following completion of the programming bootcamp, I was offered an internship and subsequent employment. Through this experience, I discovered a passion for UX design and pursued further study in this area with a focus on game design.
I'm dedicated to creating exceptional experiences for customers. I have a track record of successful project, campaign, and event management, including coordinating a masquerade ball at Nordiska Museet with 600 attendees.
Design Thinking
Design Sprints
Double Diamond
User Testing & Interviewing
User Research & User Stories
Storyboards & User Journeys
Wireframing & Prototyping
MVP Canvas
Figma
Miro, Trello, Jira
Oculus
Microsoft Office
Photoshop
HTML5
CSS3
Slack, Discord
Cryptids is a first person horror survival game, created during IDGA's Summer Game Jam 2021 together with 4 members of Game On Skill Up.
Lemonade Apocalypse is a cozy management clicker, created together with 3 members of Game On Skill Up.
Read case study Try the game
Roles: UX & UI design, prototyping, testing, level & game design, story & game writing, documentation
Tools: Figma, Adobe Photoshop, Unity, Trello
Brief: Create an engaging AR game filter that enhances the experience of the exhibition Play Beyond Play.
Roles: UX Design, developing, facilitating, client contact, interviewing, testing, game & visual design
Tools: Spark AR, Miro, Adobe Illustrator, Adobe Photoshop, Cinema4D
Brief: Design a game for the nonviolent movement World Beyond War, so that they can use it to teach about the consequences of war.
Roles: UX Design, facilitating, documenting, prototyping, testing, game & visual design
Tools: Tabletop Simulator, Miro, Design Thinking, Photoshop, Illustrator
Brief: Increase WatchItGolf's paying customer base by incorporating gamification in their app Swing Speed Radar, which helps their customers perfect their golf swing.
Roles: UX Design, facilitating, interviewing, prototyping, gamification & visual design
Tools: Figma, Miro, Design Sprint
Brief: Help Dreams incorporate education about economics in their savings app, so that their customers can learn in a helpful and pain free way in their savings app
Roles: UX Design, project managing, interviewing, prototyping, gamification & visual design
Tools: Figma, Miro, Design Sprint
School Brief: We designed a fake ARG experience, connecting the game Unravel with the craft store Panduro, to create a puzzle crafting adventure where participants bond with each other.
Roles: UX Design, project management, director, facilitator, game & artifact designer
Tools: Miro, Adobe Photoshop
Hobby Project: My first video game! I created a 2D platformer to learn how Unity works. It was fun to create 2D art, code, and design levels and the story!
Tools: Unity, Adobe Photoshop, C#